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Re: Map and such.
- To: devel@xxxxxxxxxxxxxxxxx
- Subject: Re: Map and such.
- From: Brian Pennington <cellophanesky@xxxxxxx>
- Date: Fri, 28 Jun 2002 02:33:27 -0400
- Delivered-to: mailing list devel@mlm.greylotus.org
- In-reply-to: <000.a.sWN.Acc09.y5DCpp3@smtp.mountain.net@AspEmail>
- Mailing-list: contact devel-help@mlm.greylotus.org; run by ezmlm
On Thursday, June 27, 2002, at 07:20 PM, katyrnyn wrote:
Try resizing the image, down to the smallest resolution that it is
still legible and feasible to include. That will help your problem
with size. Any image that is over 1 Meg is too large. Heck, that map
in a raw format while I was editting it was only 2 Megs... and the raw
scanned image was only 4 - and I shrunk it before I started to work on
it!
This is a massive oversight, IMO. A program that can only encode
graphics as 17-meg monsters isn't worth its salt. Surely there must be
another option, Andrew! That's ridiculous that the program INCREASED the
file size of the source art. There's no need for the art to be editable,
therefore it can be a PNG, or a JPEG or a GIF or what ever. Yeesh.
"Final?" Has any version of this game actually been final? For
all we know you've devised some way of completely re-weighting the
combat system again. :)
Yeah but remember how unbalanced the old combat system was? I just
had a flashback to Andrew's first home-designed RPG (that I know of),
2133, wherein a roll of a 20 or something like that by an enemy
indicated one of your limbs was amputated. This was, however, a good
thing, because it was the only way to get cybernetic limbs, which were
the way to go.
Brian Pennington | cellophanesky@mac.com
http://homepage.mac.com/cellophanesky/ | AIM: aVespertineDream
Sandcastle Records: <http://www.indiepages.com/sandcastle/>
"Better a tear of truth than smiling lies." - Duncan Browne