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Re: Map and such.



Brian Pennington wrote:


This is a massive oversight, IMO. A program that can only encode graphics as 17-meg monsters isn't worth its salt. Surely there must be another option, Andrew! That's ridiculous that the program INCREASED the file size of the source art. There's no need for the art to be editable, therefore it can be a PNG, or a JPEG or a GIF or what ever. Yeesh.

EPS is meant to be embedded in a PostScript file, not the DVI itself. As I mentioned before, I COULD bzip it. Heck, I could even encode it as JPEG, and still include it. But that would restrict it to Unix systems only. Still, I think I'll do that... Windows users are better off with the PDF anyway, since the DVI viewer sucks hard.



Yeah but remember how unbalanced the old combat system was? I just had a flashback to Andrew's first home-designed RPG (that I know of), 2133, wherein a roll of a 20 or something like that by an enemy indicated one of your limbs was amputated. This was, however, a good thing, because it was the only way to get cybernetic limbs, which were the way to go.
Actually, 2133 never had a system for losing limbs. You're thinking of my first attempt, which was a near future setting. That was like, 4th grade. Admittedly, 2133 at first used the same system, but I believe I'd taken out the instant sever rules by then. But I don't call that "unbalanced" anyway. Lethal, yes... unrealistic, probably... but it's only unbalanced if some characters or attacks have a massive advantage over others. That DOES describe the old Grey Lotus system, unfortunately... which was why I changed it back in October or so.


Brian Pennington | cellophanesky@mac.com
http://homepage.mac.com/cellophanesky/  | AIM: aVespertineDream
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"Better a tear of truth than smiling lies." - Duncan Browne