next up previous contents
Next: Style Tier Rewards Up: Styles, Schools, and Techniques Previous: Overview   Contents

Personal Style

Note: This entire section on Personal Style relies heavily on GM judgement, and is completely optional. It does add a dramatic flair to combat resembling console RPG or anime stereotypes, encouraging players to be descriptive in their attacks and defenses, so it is encouraged if the players are seeking that feel for their game. It does make characters much more powerful at the higher levels of reward, so game difficulty should be adjusted.

A character's Personal Style defines how he or she normally reacts in combat. This is not a rigidly defined description, and is more an exercise in roleplaying than a distinct rule. However, a player matching their Personal Style can, at times, gain bonuses reflecting their Style if describing their attack.

Some examples of Personal Styles are:

The more descriptive, the better. Players are encouraged to write a few sentences describing their fighting style, and choose bonuses, below, relating to that.



Subsections
next up previous contents
Next: Style Tier Rewards Up: Styles, Schools, and Techniques Previous: Overview   Contents
Andrew Williams 2005-01-30