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Determining Difficulty

For actions which are opposed by another character, Difficulty is usually determined by their Skill total, or a derived value. For other situations, the Game Master must assign a Difficulty. A table of examples is provided below.


Table: Difficulties
Level Difficulty Examples
Trivial 7 Hitting an immobile target with a melee weapon
Easy 10 Jumping a short gap, recalling the name of a country's ruler
Average 12 Knowing the effects of a common spell, climbing a tree
Complicated 16 Identifying a signature weapon by nation of origin
Hard 20 Climbing a cliff, solving a difficult riddle
Very Hard 22 Recalling the king's great-great-grand uncle
Amazing 25 Climbing a sheer wall, identifying a lost artifact
Attribute Roll -3 Raw tests of Strength, Perception, etc.


next up previous contents
Next: Margins Up: Game Mechanics Previous: Attribute Rolls   Contents
Andrew Williams 2005-01-30