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Combat and Time
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GLRulebook
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Contents
Combat
Subsections
Combat and Time
Combat Progression
Determine Available Actions
Determine Initiative
Declare Actions
Simple Actions
Complex Actions
Resolve Actions
Missile Attacks
Magic
Movement and Other Actions
Melee Attacks
Extra Attacks and Defenses
Apply Damage
Combat Basics
Attacking
Called Shots
Disarm Attempts
Vital Blow
All Out Attacking
Defending
Passive Defenses
Actively Defending
Parrying Bare Handed
Cover And Concealment
Using Shields as Cover
Movement
Charging
Special Battle Conditions
Attacking From Horseback
Surprise
Wounds And Damage
Missile Combat
Range
Point Blank
Aiming
Firing Into A Melee
Optional Rules
Reach
Closing and Opening Distance
Example of Combat
The Situation
Note
Andrew Williams 2005-01-30