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Special Abilities

Now it is time to use the remaining Character Points. Players may buy any Advantages they can afford, and may also take Disadvantages to give them extra Character Points. See page [*] for a description of Advantages, and page [*] for Flaws. At this point players may also purchase Fighting Styles and Techniques. The number of points that can be spent on Flaws is limited by the character's Power Level. However, the character may exceed this by taking one major flaw of up to 3 times the listed maximum. For example, a character of Low Power may take a 30 point Flaw.


Table: Maximum CP from Flaws
Power Level Max CP from Flaws
Low 10
Average 25
High 40
Epic 120

Example: Nate now needs to pick his Special Abilities. He has 38 points to spend, so he ponders for a while. He first picks Altayan Fencing Style for 5 points. He then buys two levels of Enhanced Move for 10 points, Danger Sense for 15, a level of Status for 5, Acute Sense(Vision) for 3, and finally decides to spend his last 5 points on a level of Appearance, instead of on Techniques. Moving to Techniques, his Rank 6 Swordsmanship gives him 6 Technique Points. His Altayan Fencing style gives him an extra 2 points to spend on Altayan Fencing Techniques, for a total of 8. Looking through the descriptions, he chooses Parry Disarm from the Restricted Techniques list for a whopping 5 points, and is forced to buy Precision Strike I with the remaining 3 points to meet the prerequisite for Parry Disarm.


next up previous contents
Next: Derived Attributes Up: Character Creation Previous: Skills   Contents
Andrew Williams 2005-01-30