The player can now calculate his remaining statistics. Some Advantages and Flaws modify these calculations. Count these in after the normal calculation, unless otherwise specified.
Fatigue: 11 + (3x Endurance)
Backlash: 3x Spirit.
Gaia: 5
Base Damage: Strength.
Punch Damage: Strength - 1
TN to be Hit: 8 + Reflexes + Perception.
Wound Threshold: Endurance + 1
Initiative: Agility + Mind.
Passive Defenses: Equal to Skill Rank in relevant Skill.
Example: Nate can now calculate his other statistics. His Fatigue is 11 + (3 x 3 = ) 9, for 20 Fatigue. His Backlash is (3 x 2 = ) 6. He notes that he has 5 Gaia Points. His Strength is 2, so his Base Damage is 2 and Punch is 1. His TN to be Hit is 8 + 4 + 3 for a 15 TN. His Wound Threshold is 4 for Light, 8 for Heavy, 12 for Severe, and 16 for Mortal. His Initiative is (4 + 2 = ) 6. His Passive Defenses are Parry 6, Dodge 2, and Block 0.