Finally, the character can be equipped. Starting money is usually 25 silver, or 15 silver plus 2d10 if the player wishes to roll.
Characters also get 5 Equipment Points to purchase weapons, armor, and major items. Minor items, such as whetstones, clothes, rope, etc. are simply selected, within reason and with Game Master approval. See Chapter 7, Equipment for a list of items.
Example: Nate looks at his character and consults with the Game Master. First, he figures out that he starts with 25 silver, as he doesn't want to roll. He wants his main weapon to be an Altayan Rapier, which uses up 3 of his 5 points. He also spends an Equipment Point on an Altayan Main Gauche, and another point on a Chain Vest. For his secondary weapon, he chooses the throwing dagger, and marks down that he has 3 of them. For his last weapon, he picks up a short bow and a quiver of arrows, then throws in a travel pack with some standard gear(rations, tinderbox, etc.), some bandages, a flute(for his Musical Instrument Skill), and a few sets of nice clothes.