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Aliens

In the past few centuries, many creatures have appeared which defy the natural order of Gaia. In some cases, these are artificial beings, such as Abominations(q.v.) or other constructs. But in others, the creature comes from someplace else. The Kurr'd-ah are the best example of this, and the misery it can bring, but there are many other worlds, and the barriers between them and Gaia have weakened considerably.

Time Hound

Body: 7

Agility: 6

Mind: 3

Spirit: 6

Social: 2

Init: 9

TN: 17

Dodge: 11

Parry: 10

Block: 0

Gaia: 12

Bite: 9

BD: 7

Fatigue: 39

Backlash: 78


Armor: 6(Leather)

Wound Threshold: 10

Size: 1

Move: 10(x3/x5/x6)


Skills

Athletics: 10

Awareness: 10

Brawling: 10

Dodge: 10

Intimidate: 10

Tracking: 10

Ainmhite: 8

Na Siogai: 6

Tir: 8

Pise$\acute{o}$ga: 10


Focal Skills

Alter 10

Area 10

Divination 10

Duration 10

Effect 10

Element 10

Enchant 7

Illusion 7

Maintain 10

Origin 7

Range 10

Target 10


Techniques

Beat Parry I, II

Counter I, II

Power Thrust I-III

Precision Strike I, II

Stop Thrust

Anticipation I, II

Gaia's Strength

Instinct Strike

Recovery

Trip Kick

Compensation

Fluid Motion

Focus

Illusory Fighting

Iron Body

Smite

Guided Strike

Mimicry

Shield of Will

Spirit Strike

Will of Gaia

Eternal Strike


Attacks

Bite: DB 9, DM 4, AP 8/8/10, Reach 1


Special

Keen Senses - A Time Hound's possesses Acute Smell, with a +5 bonus instead of +2, and has a +2 to all other Awareness rolls.

Magic Aura - A Time Hound's mere presence saturates the ether around it, bleeding over into the physical world and interfering with any spells coming near it. The Time Hound's aura manifests itself as a soft blue flame, of an indeterminate temperature. This makes it easily detectable by any spells or abilities that sense magic. The aura is distinctive enough that no one sensing it once would mistake it again. The interference acts as a Magic Resistance of 8, and even affects magic items and permanent magical effects. The Time Hound's aura is uniquely dangerous, in that it permanently dispels magical effects on items. Only artifacts are immune to this effect.

Faerie Magic - A Time Hound can cast Faerie Magic spells without the need for gestures or incantations, no matter the Complexity or Scope of the spell. They are not thorough masters of Faerie Magic, but their spells are very powerful, as their Wisdom and Willpower are considered 7 for purposes of casting spells. Their own spells are not affected by their Magic Resistance.

Description

These supernatural beasts are sometimes mistaken for large Hellhounds(q.v.), due to their canine form, flame-like aura, and large size. They are actually far larger than Hellhounds, averaging nearly 5 feet at the shoulder, and weighing several hundred pounds. Their fur is shaggy, and their build very much like a timber wolf, but with a deep, burnt grey color. A Time Hound is constantly surrounded by a bluish flame, though anyone approaching near enough will note that the flames do not give off any heat.

Summary

The Time Hounds first appeared during the Magi Wars, and at first were thought to be on the side of the Faeries. It was soon apparent that these creatures were something akin to the watchdogs of reality itself, policing and destroying any great alterations to time or the fabric of reality. They were thought to be a mere myth, meant as an example to prevent magicians from meddling in the same heresies that the Magi committed, but have recently begun to appear again. Though never great in number, these powerful creatures have a natural hatred for the Kurr'd-ah, due to the reality-warping nature of Kurr'd-ah magic. Though intelligent, they have sometimes been confused and crossed paths with native Gaians who hunt the Kurr'd-ah, as the magic tends to linger on living creatures.



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Next: Abominations Up: Bestiary Previous: True Kurr'd-ah   Contents
Andrew Williams 2005-01-30