In the past few centuries, many creatures have appeared which defy the natural order of Gaia. In some cases, these are artificial beings, such as Abominations(q.v.) or other constructs. But in others, the creature comes from someplace else. The Kurr'd-ah are the best example of this, and the misery it can bring, but there are many other worlds, and the barriers between them and Gaia have weakened considerably.
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Body: 7 Agility: 6 Mind: 3 Spirit: 6 Social: 2 Init: 9 TN: 17 Dodge: 11 Parry: 10 Block: 0 Gaia: 12 Bite: 9 BD: 7 Fatigue: 39 Backlash: 78
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Armor: 6(Leather)
Wound Threshold: 10
Size: 1
Move: 10(x3/x5/x6)
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Skills
Athletics: 10 Awareness: 10 Brawling: 10 Dodge: 10 Intimidate: 10 Tracking: 10 Ainmhite: 8 Na Siogai: 6 Tir: 8
Pise
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Focal Skills
Alter 10 Area 10 Divination 10 Duration 10 Effect 10 Element 10 Enchant 7 Illusion 7 Maintain 10 Origin 7 Range 10 Target 10
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Techniques
Beat Parry I, II Counter I, II Power Thrust I-III Precision Strike I, II Stop Thrust Anticipation I, II Gaia's Strength Instinct Strike Recovery Trip Kick Compensation Fluid Motion Focus Illusory Fighting Iron Body Smite Guided Strike Mimicry Shield of Will Spirit Strike Will of Gaia Eternal Strike
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Attacks
Bite: DB 9, DM 4, AP 8/8/10, Reach 1
Special
Keen Senses - A Time Hound's possesses Acute Smell, with a +5 bonus instead of +2, and has a +2 to all other Awareness rolls.
Magic Aura - A Time Hound's mere presence saturates the ether around it, bleeding over into the physical world and interfering with any spells coming near it. The Time Hound's aura manifests itself as a soft blue flame, of an indeterminate temperature. This makes it easily detectable by any spells or abilities that sense magic. The aura is distinctive enough that no one sensing it once would mistake it again. The interference acts as a Magic Resistance of 8, and even affects magic items and permanent magical effects. The Time Hound's aura is uniquely dangerous, in that it permanently dispels magical effects on items. Only artifacts are immune to this effect.
Faerie Magic - A Time Hound can cast Faerie Magic spells without the need for gestures or incantations, no matter the Complexity or Scope of the spell. They are not thorough masters of Faerie Magic, but their spells are very powerful, as their Wisdom and Willpower are considered 7 for purposes of casting spells. Their own spells are not affected by their Magic Resistance.
Description
These supernatural beasts are sometimes mistaken for large Hellhounds(q.v.), due to their canine form, flame-like aura, and large size. They are actually far larger than Hellhounds, averaging nearly 5 feet at the shoulder, and weighing several hundred pounds. Their fur is shaggy, and their build very much like a timber wolf, but with a deep, burnt grey color. A Time Hound is constantly surrounded by a bluish flame, though anyone approaching near enough will note that the flames do not give off any heat.
Summary
The Time Hounds first appeared during the Magi Wars, and at first were thought to be on the side of the Faeries. It was soon apparent that these creatures were something akin to the watchdogs of reality itself, policing and destroying any great alterations to time or the fabric of reality. They were thought to be a mere myth, meant as an example to prevent magicians from meddling in the same heresies that the Magi committed, but have recently begun to appear again. Though never great in number, these powerful creatures have a natural hatred for the Kurr'd-ah, due to the reality-warping nature of Kurr'd-ah magic. Though intelligent, they have sometimes been confused and crossed paths with native Gaians who hunt the Kurr'd-ah, as the magic tends to linger on living creatures.