Attributes: Strength 1, Endurance 3, Wisdom 3
Special Abilities:
Cold Iron Vulnerability - Trolls take +2 Damage and +1 Damage Multiplier from Cold-forged iron.
Night Vision - Trolls can see in darkness as well as day.
Gaia Sense - A Troll's intimate connection with the planet allows it to sense nearby weak points in natural rock formations - within 20 to 30 yards - and to sense when the earth has been poisoned by chemicals or warped by Kurr'd-ah magic.
Limitations: A Troll cannot use large weapons, due to their small size.
Size: -1 (However, as they use weapons on the same scale as Size 0 characters, they are counted as Size 0 in combat, except when unarmed)
Move: Base 7. Jump 1/1, Swim 4
Description: Trolls are small beings, averaging between 3 and 4 feet tall and 70 to 120 pounds. Females are roughly the same size. Despite their rather heavy weight for their size, Trolls are actually quite slim, most of their weight coming from their characteristically high density. Trolls normally have very fair skin, and blond or black hair with pale eyes, although some darker eye colors are known. To some, they seem almost childlike, but their small frames hide considerable strength. Trolls are a pure Faerie Race, albeit one from the Lower Orders, and are theoretically immortal. While living on Gaia, their weakening connection to the planet gives them a lifespan of roughly three centuries. Player characters are usually very young, from 25 to 35 years old.
Summary: Until quite recently, Trolls had even less contact with Humans than other Faerie Races. They possess a deep love of Gaia, which is the main reason why they continue to stay when other Faeries have moved on into the Higher Realm. It is this connection to Gaia that is bringing them into contact with other races more and more frequently, as individuals of the species grow restless with the damage caused by the Kurr'd-ah invasion. It is not uncommon to see a Troll wandering far from his or her secluded home, exploring the outside world.
Outsiders will find Trolls to be friendly but aloof. They tend to mind their own business, and are not easily angered. They do prefer quiet locales to rest from time to time, but are otherwise quite willing to take on Human habits. The recent surge of Troll interest in the outside world has ensured that most Human merchants keep a good stock of Troll-sized gear on hand at no extra cost. The cost of custom-crafting such gear is offset by the lesser amount of materials used.
Attributes: Normal
Special Abilities:
Kurr'd-ah Iron Vulnerability - The Tuatha affinity for metal makes them particularly susceptible to the corruption inherit in the Kurr'd-ah metalworking process. They suffer +2 Damage and +1 Damage Multiplier from Kurr'd-ah weapons made of iron.
Night Vision - Tuatha can see in darkness as well as day.
Metal Affinity - A Tuathan gains a +2 to any roll involving assessing or manipulating metal, as long as they can touch the metal. This includes Lore skills, even Lore(Weapons).
Limitations: None
Size: 0
Move: Base 8, Jump 2/1, Swim 4
Description: Tuatha, technically the ``Tuatha de Danaan,'' are the most Human-looking of the non-shapeshifting Faeries. They are a little taller and slimmer than Humans, averaging about 5'6" to 6' and 110 to 175 pounds for males, with females on average 3 inches shorter and 15 pounds lighter. The greatest difference is their uniformly light hair and eyes. Tuathan hair ranges from blonde to silver to a darker, steely grey, while their eyes are almost always grey or silver, although some rare individuals have colorless eyes. Of all the Faerie Races remaining on Gaia, the Tuatha are the closest to true mortals, and thus have a lifespan limited to roughly 120 years. They commonly reach adulthood between the range of 21 and 26 years.
Summary: The Tuatha are seen as a dying breed, but it would be more accurate to describe them as ``becoming Human.'' Ever since their patron Seelie, Dana, moved on into the Higher realm, the remaining Tuatha are seen as distant kin by other Faeries, at best. Still, they have extremely good relations with the Seelie Court, and are on friendly terms with almost all other races, with the obvious exception of the Kurr'd-ah. In truth, little can be said about most Tuatha that does not apply to Humans as well, though their Fairie blood makes magic use far more common and respected amongst the Tuatha.