Point Cost:
0 (everyone except Taysen)
5 (Taysen)
Style Bonus: None
Bonus Tech Points: 0
Background:
Another somewhat simplistic style common on both continents, Anathasian Knife Throwing is even more popular than the Anathasian variants of styles for other weapons. Well balanced and effective, few warriors need anything more than this style.
Level Three Techniques:
Instinct Strike (5)
Off Hand (4)
Pierce Armor I (3)
Pin (3)
Level Four Techniques:
Compensation (15)
Fluid Motion (8)
Pierce Armor II (7)
Twin Strike (8)
Level Five Techniques:
Pierce Armor III (12)
Point Cost:
0 (everyone except Taysen)
5 (Taysen)
Style Bonus: None
Bonus Tech Points: 0
Background:
More suited for heavier weapons than its cousin, Anathasian Knife Throwing, the Cassian variant has grown into its own style, and become fairly common outside of its country of origin. It is occasionally used by those who want to have an unexpected surprise in store for their enemies, letting them strike hard before their opponent can adapt.
Level Three Techniques:
Instinct Strike (5)
Off Hand (4)
Pin (3)
Level Four Techniques:
Compensation (15)
Fatal Strike I (8)
Fluid Motion (8)
Twin Strike (8)
Level Five Techniques:
Fatal Strike II (12)
Point Cost:
5 (Taysen)
30 (everyone else)
Style Bonus: +1 Scale for determining Critical Hits
Bonus Tech Points: +2
Background:
The only truly distinctive combat style that the Taysen have displayed so far, Guiding Spirit is slowly becoming popular even with non-Taysen. A smooth, flowing style, the Taysen have hinted that more advanced styles are available to them.
Level Three Techniques:
Anticipation I (5)
Enhanced Range I (5)
Instinct Strike (5)
Off Hand (4)
Pierce Armor I (3)
Level Four Techniques:
Compensation (15)
Fatal Strike I (8)
Fluid Motion (8)
Pierce Armor II (7)
Twin Strike (8)
Level Five Techniques:
Enhanced Range II (10)
Fatal Strike II (12)
Pierce Armor III (12)
Point Cost:
5 (Ryantra)
45 (Taysen)
10 (everyone else)
Style Bonus: +1 Initiative for the first Round of combat.
Bonus Tech Points: +2
Background:
Developed to complement Ryantra's deadly BladeMasters, this style focuses almost exclusively on light weapons such as daggers. Though not incredibly popular outside of Ryantra, it competes with Altayan Swift Blade, below, for the attention of nobles desiring something more refined than the norm.
Level Three Techniques:
Anticipation I (5)
Enhanced Range I (5)
Flurry Attack (5)
Instinct Strike (5)
Off Hand (4)
Pin (3)
Level Four Techniques:
Compensation (15)
Fluid Motion (8)
Focus (4)
Level Five Techniques:
Anticipation II (12)
Enhanced Range II (10)
Spirit Strike (12)
Point Cost:
5 (Altay)
50 (Taysen)
10 (everyone else)
Style Bonus: +1 to hit when performing a Called Shot
Bonus Tech Points: +2
Background:
An elegant, precise style, the Altayans take great pride in the beauty of their fighting style in action. While some have criticized that this style is more for good looks than for real battle, there have been many cases of users of this style doing spectacularly well when forced into real combat. Still, this remains mostly a gentleman's style.
Level Three Techniques:
Anticipation I (5)
Enhanced Range I (5)
Off Hand (4)
Pierce Armor I (3)
Pin (3)
Stun Attack (4)
Level Four Techniques:
Fluid Motion (8)
Focus (4)
Hidden Strike (12)
Pierce Armor II (7)
Twin Strike (8)
Level Five Techniques:
Anticipation II (12)
Dodge Strike (10)
Enhanced Range II (10)
Pierce Armor III (12)
Point Cost:
10 (Valta)
15 (Cass, Ryantra)
50 (Solumas, Taysen)
20 (everyone else)
Style Bonus: Valtan Farstrike grants complete immunity to both normal Fear effects and the effects of Kurr'd-ah Fear. In addition, it grants a +4 to resist any type of Magical Fear.
Bonus Tech Points: +2
Background:
The Valtans have relied on bows for most of their existence, rather than heavier but shorter range weapons. This has led to a weaker style than their others concerning thrown weapons, and it does not seem to be changing any time soon. Still, few would call a Valtan weak, as this style still outstrips many of its competitors.
Level Three Techniques:
Anticipation I (5)
Enhanced Range I (5)
Flurry Attack (5)
Ignore Wound I (6)
Instinct Strike (5)
Pierce Armor I (3)
Level Four Techniques:
Compensation (15)
Fatal Strike I (8)
Fluid Motion (8)
Pierce Armor II (7)
Level Five Techniques:
Enhanced Range II (10)
Fatal Strike II (12)
Pierce Armor III (12)
Point Cost:
15 (Kathma)
20 (Valta, Zerubria)
50 (Taysen)
30 (everyone else)
Style Bonus: +2 AP versus Chain and Plate, add Thrown Weapon Skill to Damage Base.
Bonus Tech Points: +4
Background:
Complimenting their Wind of Vengeance style, Death Strike cements the Kathman nation as masters of the ranged weapon. Though not quite as well known as their archer counterparts, the practitioners of Kathman Death Strike are fearsome as well, instilling dread in all but the most confident of warriors.
Level Three Techniques:
Enhanced Range I (5)
Flurry Attack (5)
Instinct Strike (5)
Pierce Armor I (3)
Level Four Techniques:
Fatal Strike I (8)
Focus (4)
Pierce Armor II (7)
Twin Strike (8)
Level Five Techniques:
Death Rain (25)
Enhanced Range II (10)
Fatal Strike II (12)
Pierce Armor III (12)
Spirit Strike (12)
Triple Strike (14)
Master Technique:
Kapinstar (20)