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Determining Difficulty

For actions which are opposed by another character, Difficulty is usually determined by their Skill total, or an Attribute. For other situations, the Game Master must assign a Difficulty. A table of examples is provided below.

Level Difficulty Examples
Trivial 5 Hitting an immobile target with a melee weapon
Easy 8 Jumping a short gap, recalling the name of a country's ruler
Average 10 Knowing the effects of a common spell, climbing a tree
Complicated 13 Identifying a signature weapon by nation of origin
Hard 16 Climbing a cliff, solving a difficult riddle
Very Hard 20 Recalling the king's great-great-grand uncle
Amazing 25 Climbing a sheer wall, identifying a lost artifact
Attribute Roll +3 Raw tests of Strength, Perception, etc.


next up previous contents
Next: Character Creation Up: Game Mechanics Previous: Karmic Success   Contents
2002-07-02