For actions which are opposed by another character, Difficulty is usually determined by their Skill total, or an Attribute. For other situations, the Game Master must assign a Difficulty. A table of examples is provided below.
| Level | Difficulty | Examples |
|---|---|---|
| Trivial | 5 | Hitting an immobile target with a melee weapon |
| Easy | 8 | Jumping a short gap, recalling the name of a country's ruler |
| Average | 10 | Knowing the effects of a common spell, climbing a tree |
| Complicated | 13 | Identifying a signature weapon by nation of origin |
| Hard | 16 | Climbing a cliff, solving a difficult riddle |
| Very Hard | 20 | Recalling the king's great-great-grand uncle |
| Amazing | 25 | Climbing a sheer wall, identifying a lost artifact |
| Attribute Roll | +3 | Raw tests of Strength, Perception, etc. |