The first, and most important step in creating a character is the concept. The player should discuss his or her ``vision'' of the character with the Game Master, after reading up on the setting in Chapter 10: Campaign. It is the player's responsibility to make a character that will work within the group, though a limited amount of internal friction can make games more interesting. An example would be a Soluman forced to work with a Valtan, leading to many disagreements, but both working toward the same goal.
Example: Our player, Nate, decides he likes the ``dashing swordsman'' type. He isn't sure of where he'll be from, but he thinks a somewhat foppish, slightly spoiled young man, with budding skills in the sword, would be the type of character he would like to play. Since motivation for adventuring is wide open for this type of character, the Game Master agrees.