Finally, the character can be equipped. Starting money is dependent upon the highest ranking Trade Skill, which is then compared to the following table.
| Skill Rank | Silver( |
| 0 | 0 |
| 1 | 12 |
| 2 | 16 |
| 3 | 24 |
| 4 | 36 |
Extra Trade Skills add a number of Silver equal to their Rank.
Characters also get 5 Equipment Points to purchase weapons, armor, and major items. Minor items, such as whetstones, clothes, rope, etc. are simply selected, within reason and with Game Master approval. See Chapter 7, Equipment for a list of items.
Example: Nate looks at his character and consults with the Game Master. First, he figures out that he starts with 39 silver!(36 because Musical Instrument is considered Rank 4, 2 from Singing, 1 from Cooking) He wants his main weapon to be an Altayan Rapier, which is free because it is an Altayan Signature Weapon. He also spends an Equipment Point on an Altayan Main Gauche, and another point on a Chain Vest. With the remaining 3 points, he buys a nice horse. For his secondary weapon, he chooses the throwing dagger, and marks down that he has 3 of them. For his last weapon, he picks up a short bow and a quiver of arrows, then throws in a travel pack with some standard gear(rations, tinderbox, etc.), some bandages, a flute(for his Musical Instrument Skill), and a few sets of nice clothes.