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Compiled Tables

Damage Table
  Damage Multiplier
MoS $\frac{1}{2}$ 1 $\frac{3}{2}$ 2 $\frac{5}{2}$ 3 $\frac{7}{2}$ 4 $\frac{9}{2}$ 5
1 0 1 1 2 2 3 3 4 4 5
2 1 2 3 4 5 6 7 8 9 10
3 1 3 4 6 7 9 10 12 13 15
4 2 4 6 8 10 12 14 16 18 20
5 2 5 7 10 12 15 17 20 22 25
6 3 6 9 12 15 18 21 24 27 30
7 3 7 10 14 17 21 24 28 31 35
8 4 8 12 16 20 24 28 32 36 40
9 4 9 13 18 22 27 31 36 40 45
10 5 10 15 20 25 30 35 40 45 50



Gaia And Fate Point Usage
Points Effect
1 Scale up 1 Attribute(1 Round Duration)
1 Raise Skill by 1 Rank(1 Round Duration)
1 Heal 2 Wound Levels
1 Recover 8 Fatigue or Backlash
1 Ignore Wound Penalties(1 Phase Duration)



Difficulties
Level Difficulty Examples
Trivial 5 Hitting an immobile target with a melee weapon
Easy 8 Jumping a short gap, recalling the name of a country's ruler
Average 10 Knowing the effects of a common spell, climbing a tree
Complicated 13 Identifying a signature weapon by nation of origin
Hard 16 Climbing a cliff, solving a difficult riddle
Very Hard 20 Recalling the king's great-great-grand uncle
Amazing 25 Climbing a sheer wall, identifying a lost artifact
Attribute Roll +3 Raw tests of Strength, Perception, etc.



Currency Conversions
Currency Sovereigns Barings Bits
Soveriegns 1 20 240
Barings $\frac{1}{20}$ 1 12
Bits $\frac{1}{240}$ $\frac{1}{12}$ 1



Concealment Ratings
Condition Concealment
Complete darkness, vague indication of target location. 10
Complete darkness, good idea of target location. 5
Heavy fog or rain. 4
Mist or dusk. 3



Cover Ratings
Material AV Hardness
Door, light wood 10 0.5
Door, heavy wood 14 2.5
Table 12 2
Wall 17 4.5
Stone 20 5



Battle Conditions
Condition TN Hit Roll
Sick, sleepy, or otherwise wearied -2 -3
Unstable Footing -2 -2
Inferior Position -1 -1
Limited Movement -3 -1
Prone(in Melee) -4 -4
Kneeling(in Melee) -3 -2
Prone(firing Bow) +3 -
Kneeling(firing Bow) +1 +1



Awarding XP
Action Award
Automatic 2
Success 2
Learning 1-3
Good Role Playing 1-4
Heroism 1-2
Sacrifice 1-3
Danger Level 0-4
Good Planning/Ideas 1-4



Spending XP
Improvement XP Cost
Power Point 2
Raise Aptitude New Aptitude
Raise Backlash -
up to 25 $\frac{1}{2}$
26 - 60 1
61+ 2
Raise Fatigue 3
Raise Gaia 5 x New Rating
Raise Scale 5 x New Scale
Raise Combat Skill New Rating x (New Rating+1)
  2/6/12/20/30
Raise Normal Skill New Rating x New Rating
  1/4/9/16/25
Raise Trade Skill New Rating x (New Rating-1)
  1/2/6/12/20
Technique Point 1


next up previous contents
Next: The Open Publication License Up: GLRulebook Previous: Water   Contents
2002-07-02