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Subsections

Normal Flaws

Appearance

OP Given: 2/lvl(up to 5)

Effect: The character is either scarred or just plain ugly. Each level of the Appearance Flaw forces the player to take a -1 penalty for social interactions involving sight. Characters of the same sex are not as affected by this, and so the penalty is only -1 for every 2 levels.

Criminal

OP Given: 5 base, up to 45

Effect: The character has been accused of some crime in his home country, and is wanted by the authorities. This limits the movements of the character, and possibly endagers his life. The number of points given depends on the severity of the punishment.



Punishment OP
Imprisonment 5
Death 10



If the character is actually guilty, add 5 to the base points given, as it is much harder to clear the character's name.

If the character is known as a criminal in an entire region, of a size of at least 4 countries, the points given are doubled. If the character is known as a criminal worldwide, triple the point value.

Enemy

OP Given: 5-15

Effect: A single person or a group has targeted the character as someone to hurt in some way. The strength of the enemy determined the points given. The enemy should appear often enough to be a worry for the character, but not every session. The Kurr'd-ah cannot be taken as an enemy, as this is assumed to be true for all characters.



Strength OP Examples
Nuisance 5 A single NPC of about the same strength(a rival or old grudge), or an organization of weak, non-influential people.
Minor 10 An NPC stronger than the character(captain of the guard, etc) or a moderately influential group(Musicians Guild)
Major 15 A single NPC of great power(Prince of Valta or head of the Ryantran BladeMagery school) or a group of strong members and great influence(the Merchant's Guild or Thieve's Guild)

Oath

OP Given: 5 or 10

Effect: The character has sworn to uphold a value or not perform some action. This must be adhered to, and breaking the Oath is cause for severe penalties, up to and including permanently losing Gaia Points. The reason for breaking an Oath is irrelevant, the penalties are still applied. The exact penalty is determined by the Game Master, but usually a quest for atonement can undo the damage.



Oath OP Examples
Minor 5 Always obey the local law, never use a sword not your own, never strike a helpless enemy, always keep your word.
Major 10 Never strike first, never retreat from battle, give half your earnings to charity.

Outcast

OP Given: 5-30

Effect: This flaw is similar to Criminal, above, but the character has either served his sentence or is merely accused of a crime. The character is disliked, possibly even barred from entering, his home country.

For 5 points, the character is merely a Social Outcast, heavily mistrusted and disliked in his homeland. The forces a -3 penalty on all social interactions with his own people, unless the person does not know or care.

For 10 points, the character has been banished from his homeland. Returning usually has a penalty of death, or sometimes merely imprisonment or forced expulsion.

For 15 points, bounty hunters and the authorities are actively hunting the character, even in other countries. The character expects constant harrassment, and must keep a low profile.

If the character is outcast from an entire area or group of countries, double the value of this Flaw.

Status

OP Given: 5/lvl(up to 3)

Effect: The character suffers from a reduced station in life, and is regarded in a negative way by nobles and even commoners. Each level results in a -3 penalty to social interactions with those of higher station. In addition, the character will have very little sway in politics or law-driven situations.

The first level of this Flaw merely represents a lower station, analogous to the ``lower class'' in modern day. This is not an official station, merely a perception of many others.

The second level is reserved for former criminals, political dissidents, revolutionaries, and others that are perceived as a danger to the commoner's way of life. Players should be cautious when picking this level.

The third level only exists for those with Solumas as their homeland, and basically makes the character a slave. The character is either bound to one of the other PCs, or is an escaped slave(thus also earning the Outcast: Hunted Flaw).


next up previous contents
Next: Races Up: Flaws Previous: Flaws   Contents
2002-07-02