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Subsections

Mundane Races

Humans(sing. Human)

OP Cost: 0

Attributes: Normal.

Special Abilities: None.

Limitations: None.

Move: Base 6/6/6, Jump 2/1, Swim 5/5/5

Description: Humans vary from roughly 5'4" to 5'10" in height, and about 120 to 220 pounds in weight. Females tend to be about 2 inches shorter and 5 to 10 pounds lighter. Skin tone on the two known continents ranges from pale to a heavily-tanned brown, though there are stories of people from far off lands with darker shades. Hair color ranges from light blond to dark brown, though some people have red(mostly in Madeira). Eye color is blue or brown, with some having green or grey eyes. They usually live from 50 to 60 years, but have been known to reach 100. Humans usually start play at anywhere from 15 to 18 years old.

Summary: Humans have come to dominate the world of Gaia, largely due to their fast breeding rate and greater ambition than other races. Because of their large numbers and widespread presence, little can be said about them in general. Each country has its own peculiarities. The average Human peasant, however, is a simple man, fearing magic and any other ``strange occurrences.'' Most Humans regard other races with varying degrees of curiousity and suspicion. In general, they are friendly and curious toward the Faerie Races and the Edouna Nach, but slightly nervous around Fahael, and suspicious of any of the Alien Races or Taysen. They are usually unfriendly, at the very least, toward true Kurr'd-ah, and most Humans both hate and fear the insectoid invaders.

Fahael(sing. Fahael)

OP Cost: 10

Attributes: Endurance 4/4, Dexterity 2/2, Manipulation 2/2

Special Abilities:

Aquatic - Hold breath for a number of minutes equal to Endurance Scale x 3, Swim Move has a x3 ``run'' value.

Natural Weaponry

- Tails(x2): Damage = +0/1.5, AP = 0/0/3

- Claws(x2): Damage = +1/2, AP = 2/2/0

- Teeth: Damage = +1/2, AP = 2/1/1

Natural Armor - 2 AV, Type: Leather

Limitations: Fahael cannot use Magic.

Move: Base 5/5/5(Sprint at x5), Swim 5/5/5, Jump 3/2

Description: The Faheal are a reclusive reptilian species of swamp dwellers. They are tall, ranging from 5'8" to 6'4", and are a little burlier than the average Human. A Fahael is usually anywhere from 140 to 250 pounds of pure muscle. Females are roughly 2 or 3 inches taller and 15 to 20 pounds heavier, on average. They look much like bipedal, two-tailed alligators, with a scale color ranging from a bright green down to a muddy brown, with occasional lighter streaks. Their long snouts are filled with sharp teeth and powerful jaw muscles, though they can still speak Human languages with great difficulty. Their hands are tipped with hooked claws, making it impossible to use a bow, although some have crossbows custom made at quadruple the normal price. Their eyes are yellow or, rarely, white, with a slit vertical pupil. They only live to be about 40 years old due to their harsh lifestyles, but it is possible that a careful Fahael could live much longer. A typical Fahael character would be 8 to 10 years old.

Summary: The Fahael were little more than an occasional curiosity before the Kurr'd-ah invasion. Their numbers were small, and they kept to themselves. Since the invasion, Fahael have become increasingly involved in both military actions and relations with Humans. Although they will rarely join a Human army, they sometimes act as scouts in actions against the Kurr'd-ah. Some have found that they like the outside world, and have made friends amongst the Humans and other races.

The Faheal will not say why, but they hate the Kurr'd-ah with a passion. Some sages speculate that this is due to their close connection with nature. They are friendly towards the Fairie and Alien races, and neutral toward Humans and Edouna Nach. They are curious of the Taysen, but welcome those few Taysen who can put aside their xenophobia.

Fahael are generally quiet, relying on actions to get their point across. Some see them as dull or impulsive, especially given the lack of Fahael magicians, but the Fahael are every bit as intelligent as Humans, and most think their actions through very carefully. They cannot manipulate the ether directly, and have expressed little interest in trying, anyway. Fahael will often fight with their bare claws, but they will use weapons if they would gain an obvious advantage in doing so. They rarely wear armor, as it both slows them down in the water and they must pay quadruple the normal price to get it fitted for their frames.

Taysen(sing. Taysa)

OP Cost: 15

Attributes: Strength 2/2, Dexterity 5/3, Reflexes 4/4

Special Abilities:

Night Vision - Can see in darkness as well as day.

Magic Resistance(Kurr'd-ah Magic Only) - 5

Taysen Fighting and Taysen Cavern Fighting available

Limitations: Taysen cannot start with Elementalism, though they may later learn it at double XP Cost. All Taysen have the Canyon of the Moon as their Homeland, and cannot choose another Homeland. Also, the small size of the Taysen prevent them from using large weapons.

Move: Base 7/7/7, Jump 3/2, Swim 3

Description: The Taysen are small, cave-dwelling humanoids. They are between 3'3" and 4'0" tall, and weigh around 80 to 120 pounds, with females averaging about an inch shorter and of the same weight. Their skin is a pale, rock grey, and their legs are digitigrade(like a wolf or dragon). They have long, tapering ears and have very little hair. Their eyes are sometimes blue or brown, but usually a steely grey, and what little hair they have varies between silver, blond, and a dark, rich black. Despite their rather harsh lifestyle, they usually live to be about 80 years old. Player character Taysa start at between 13 and 17 years old.

Summary: Until recently, the Taysen were thought to be a mere myth. Hightly reclusive and xenophobic, the Taysen confined themselves exclusively to the Canyon of the Moon, on the Solumas continent. The canyon's treacherous slopes kept out most would-be explorers, and the few who made it to the bottom were killed by the outlying villages of the Taysen community. Within the last few years, however, a very few Tayesn have chosen to venture out into the outside world. Some of these brave souls have even managed to put aside their almost instinctive hatred of other races and work with the rest of the world in fighting the Kurr'd-ah invasion. It is from these few individuals that the world has gleaned their knowledge of the Taysen.

The recent exploration is in response to the Taysen priesthood's detection of the Kurr'd-ah invasion. For some unknown reason, the Taysen have a unique sense for all things Kurr'd-ah. Some sages postulate that the Taysen have encountered the Kurr'd-ah before, as the Taysen religion tells of a ``great darkness'' from which their race fled. The mutual, instinctive hatred between the Kurr'd-ah and the Taysen races only serves to reinforce this theory, as does the inherit resistance of the Taysen to Kurr'd-ah magic.

Taysen tend to look down on all other races as inferior. Even those Taysen who have put aside their hatred for other races thent to be patronizing at times. They are fiercely independent, but have taken a liking to the Fahael, and will sometimes join or aid a Fahael in trouble, and have been known to work with Fahael scouts for offensives against the Kurr'd-ah. They are skilled warriors, though their small size prevents them from using some of the larger weapons. They have their own styles of armor, but have been known to wear armor made for Trolls with slight modification, doubling the price.

Edouna Nach(sing. Edounan)

OP Cost: 0

Attributes: Strength 5/3, Endurance 5/3, Reflexes 2/2, Wisdom 6/3

Special Abilities: None

Limitations: None

Move: Base 6/6/6, Jump 2/1, Swim 5/5/5

Description: The Edouna Nach are very much like Humans in shape, save for being a bit shorter and heavier. They range from 5'0" to 5'9" in height, and from 135 to 260 pounds. Females are about 5 pounds lighter and generally of the same height. Edouna Nach have a skin tone ranging through the various shades of blue, and their hair is always silver, sometimes with metallic grey or gold highlights. The sclera of their eyes, instead of Human white, is yellow, though their iris color shows the same range as that of a Human. Their blood has a strong yellowish tint to it. Their lifespan is a little greater than that of a Human's at around 70. Player characters should start between 18 and 21.

Summary: The Edouna Nach are an old race, almost as old as the Faerie Races. They were, until recently, a dying race, rarely seen in modern times. With the relatively recent formation of Ryantra, the Edouna Nach have begun to recover from whatever tragedy decimated their numbers ages ago. Even so, few people doubt that the age of the Edouna Nach is over. They may survive, but Humans are the rulers of the modern world.

Edouna Nach are fiercely neutral in almost all respects, especially regarding relations with other races. They are friendly with the Faerie Races, and hate the Kurr'd-ah as much as most people do. They also have very friendly relations with any Humans from Valta, due to the unusual circumstances surrounding that nation's formation.


next up previous contents
Next: Faerie Races Up: Races Previous: Races   Contents
2002-07-02